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Game Design2024

Juvenate

2.5D Action Platformer

Game DesignNarrative DesignWorld-BuildingTypographySystems Design
Juvenate

Role

Narrative Designer & UI Consultant

Year

2024

Impact

IGN
Featured coverage
50K+
Wishlist additions
12
Months in development
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Overview

I was called up to work on Juvenate by the leadership from a previous work experience in which I'd showcased my ability as a narrative developer and gameplay loop designer.

For this project, I served as a consultant and narrative designer, providing services in world-building, calligraphy, and typography, while consulting for the development of Systems and Game UI.

Design Process

01

World-Building

Developed the lore, factions, and environmental storytelling framework that informs the game's visual language and player motivations.

02

Typography

Designed custom calligraphic type treatments for in-world signage, UI elements, and promotional materials that establish the game's distinct aesthetic.

03

Systems Consulting

Advised on UI information hierarchy for HUD, inventory, and progression systems — ensuring clarity without breaking narrative immersion.

04

Narrative Integration

Wrote and structured branching narrative moments that surface through gameplay, rewarding exploration and enriching world coherence.

Designs

Juvenate mockup
Juvenate detail
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